Emily Clark is Sr. Talent Coordinator for gaming giant, Electronic Arts. She works with teams across the franchises within EA to coordinate the in-game talent including casting, scheduling, negotiating, contracting and payroll for both day-player and celebrity deals. She's worked on most of EA's titles and franchises over the last few years including Mass Effect, Dragon Age, Battlefield, Medal of Honor, Dead Space, Army of TWO, Madden NFL, NHL, UFC, Need for Speed, Sims.
In a recent conversation she revealed that there's definitely a trend for more natural reads - "As video games become more cinematic, the performance needs to reflect the realism. Across the board, budgets are being cut but games are getting bigger, so we have to hire more for less. The difference between union and non-union is experience and speed. Producers want to know that the people they have hired will be able to work efficiently in the booth and nail the roles."
Asked about the major differences between SF and LA talent, she responded, "There are very talented people in both markets. The only difference is that there are more actors, talent agencies, producers and production companies in LA so there is a higher concentration of work. Inevitably, there are more experienced performers in LA which makes it easier to cast projects that require a large number of talent. That is not to discredit the very talented working actors in the Bay Area and other smaller markets."
Her top tips for people auditioning or recording jobs; when auditioning, make sure to stay in character, show a range,
have good recording quality and stay away from lengthy
Emily Clark will be teaching week one of a 2-week class, Video Game Challenge, beginning Tuesday, May 12.